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Thread: Symbolism of the checkerboard ,king, knight,queen rtc in tarot, occult and qaballah

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    Default Re: Symbolism of the checkerboard ,king, knight,queen etc in tarot, occult and qaball

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    Quote Originally Posted by brifae View Post
    Yes, many palaces had the checkered floor, such as solomens temple, and in disney. This is hidden knowledge to prevent us from having power. To be a king you wear the crown of kether, gods light, or halo, to be a knight (lessser king) you live in balance, heart tifareth energy. To be a queen you are the higher cosmic, or lower earth mother(princess). YHVH.

    Your choices are your destiny, so yes your acts wlll align you with dark or light in this alchemical symbolism.
    The black and white checkerboard floor that are found in all Masonic lodges represents the diversity of creation. But it is also reminiscent of the beauceant, the banner of the Knights Templar, who have so often been associated with Freemasonry.

    The twin pillars erected in Solomon'sTemple symbolize the masculine, and feminism principles of the universe. Legend says that these pillars, Jachin and Boaz, were hollow and were filled with writings containing all the knowledge of mankind. Twin pillars were also used in Egyptian temples, and an Egyptian legend speaks of knowledge carved on two pillars, one of stone and one of metal.

    Comparing Tarot symbolism to chess pieces...

    The King - Kings of all suites, The Emperor, The Magician.
    The Queen - Queens of all suits, The Empress, High Priestess.
    The Bishop - The Hierophant, The Hermit, The Hanged Man
    The Horse - Knights of all suits, The Chariot
    The Rook - The Tower, The Lovers, Justice, The Moon, The Devil.
    The Pawn - Pages of all suites, The Fool.










  2. #22
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    Default Re: Symbolism of the checkerboard ,king, knight,queen etc in tarot, occult and qaball


    it is the patterned tile of the temple of malkuth, doubled on the astral, as there is a tree in each sphere
    the earth malkuth is ruled by saturn in part with jupiter and venus
    the path from earth to astral moon is the world universe ruled by saturn, saturn is binah
    binah is about restriction and release, time and space, sorrow an joy represent the black and white, dark and light mother death and life
    the moon is cyclical, one book says the challenge is to dance on both joyfully to remain a constant to no longer be at the restriction time and space
    also your mind keeps you restricted, astral projection or death is how you leave time and space, loosen those restrictions.


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    Default Re: Symbolism of the checkerboard ,king, knight,queen etc in tarot, occult and qaball


    tarot of the bohemians:

    But if we separate the figures and arrange them upon paper in the form of a wheel, making the numbers move in the shape of dice, we produce the Game of Goose, with which Ulysses, according to Homer, practised cheating beneath the walls of Troy.
    If we fix the numbers upon alternate black and white squares, and allow the lesser figures of our game to move upon them — the King, Queen, Knight, Foolish Man or Knave, Tower or Ace — we have the Game of Chess. In fact, the primitive chessboards have numbers, and philosophers used them to solve problems of logic.
    If, leaving the figures on one side, we confine ourselves to the use of numbers, the Game of Dice appears, and if we weary of throwing the dice, we can mark the characters upon horizontal plates and create the Game of Dominoes.
    Chess degenerates in the same way into the Game of Draughts.


  4. #24
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    Default Re: Symbolism of the checkerboard ,king, knight,queen etc in tarot, occult and qaball




    I declare it's marked like a large chess-board!" Alice said at last. "There ought to be some men moving about somewhere — and so there are!: Alice through the looking glass, alice in wonderland

    Mr burn's from the simpsons has a human chessboard in his mansion.

    The first metaphore is the board itself. The classic black and white checkered style is coincidal with majority of every Grand Lodge of modern day freemasonry, the floor taking the place of the board. And then there's the title Grandmaster. The highest honor given to a Chess player is also the highest given amongst Lodge.
    They call a chessboard a tracing board. which conceals sacred geometry if you trace the movements of the figurines.
    Conspiracy theory, the truth or just coincidence?
    Another is the cross upon the King's crown. The Knights Templar insignia was that of the cross and their purpose was the protection of their high nobility, in this case meaning the pope. For what purpose is the cross on the King. Is the cross not a symbol God, and is not God a symbol of protection? Along with the obvious Knight, the egyption hat of the Bishop and even the Rook all hold ties to the Illuminati's symbology.
    64 squares on a chess board, i ching, hexagram, saturnic form.


    "

    I grew up with the concept of freedom of speech. So I'm too old, it's too late for me to adjust to the new world, the new world order. Interview en-route to Iceland, March 24, 2005" Robert James Fischer (March 9, 1943January 17, 2008) was a USA born chess Grandmaster who later renounced his USA citizenship and became a Icelandic citizen in March 2005; World Chess Champion 1972-1975; usually known as Bobby Fischer.




  5. #25
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    Post, Article, Information Re: Symbolism of the checkerboard ,king, knight,queen rtc in tarot, occult and qaball


    Quote Originally Posted by brifae View Post
    From illuminati the conspiracy role playing game, and structure of coven

    There are three grades of Pawns used by the Blood Covenant. Mundane people and those mundanes who are actively being manipulated by the Society are sometimes viewed as belonging to the grade of Earth. Two grades control the Pawns and are under the control of the Rook (Jupiter grade) they themselves are brainwashed pawns:
    • Moon: The Huntress, Queen of spirits, madness and nature. Mind control, hedge magic and occult matters.
    • Venus: The Seductress, manipulation and espionage.
    • Bishops are part of the grade of Mercury: Great Hermes, the God of magic and communication.
    • Knights are of Mars: The God of War, military power.
    • Rooks belong to grade Jupiter: The Lord of the world (Rex Mundi), worldly power (due to their direct influence of the mundane world).
    • Queens, because of their visible rulership as a member of the Court holds the rank of the Sun: The Glorious ruler.
    • Finally the King is called Saturn: The Hidden One, the dark unknown ruler.

    Within the Society, characters are address using lastname and their rank. Nicholas Caliburn, a Knight, would be addressed as Caliburn of Mars. If he was a Queen, he would be called Caliburn of the Sun.
    from illuminati news:
    Global Chess is the game where a few Elite players, the so called Illuminati or Moriah are setting the rules, being the ones who move the rest of the players on the chess board. You and I and most of the global population are the Pawns. The Illuminati are the Game Creators, who play both sides of the game,and the rest of us, players on different levels, are the pieces on the Chess Board. There is an illusion that the chess game has two opposite sides, black and white, but that is only an illusion. Both the black and the white pieces have the same goal, and it doesn't matter which side wins. Both sides are controlled by the same Masters, the Game Creators. The illusion of opposite sides in the game is only put there to make the game more interesting for the players on the chess board (or more traumatic if you want). Here we have the wars and conflicts of the world. As the Creators control both sides; whomever wins, it serves the Masters anyway. Imagine a Chess Game that has been played since ancient times, from generation to generation, and you would have what I call "Global Chess".
    The game of Chess translates pretty well to the global scene. Most of the players on the Chess Board don't even know that the Game Creators, who remotely and secretly move the pieces, exist. They are above the game, and the players (us) believe that we are creating the game as we go along; that is if we even know we are part of the game.

    The King: This would be the Presidents, Kings, dictators, prime ministers of the different countries.
    The Queen: Same thing, but the female aspect of it.
    The Rooks: The covens, castles, churches, and other locations where occult rituals of the secret societies are practiced.
    The Bishops: The religious leaders; the gurus of cults and sects; the Grand Masters and/or higher initiates of the Secret Societies, like the Freemasons and others; the Chief Directors of Mass Media and Business; high- and middle level politicians etc..
    The Knights: Those are the knights of the secret societies, the initiates on lower or middle levels; members of cults and religions; the Mass Media - no one knowing what is really going on, but used by any of the above to accomplish a goal they are not aware of.
    The Pawns: The rest of the population, the sheeple, who know absolutely nothing and are totally caught up in the game, not understanding how to end it and that there is a game in existence at all. The pawns are all "disposable", used for accomplishing movements towards checkmate; the end of the civilization as we know it. If necessary, you can suspend them, if the suspension leads to that the game moves forward. Sometimes, like in war, the Pawns are used carelessly and are killed in thousands without accomplishing anything in ratio to the loss, but according to the Game Creators, this is nothing to worry about. They have lots of more Pawns to play with, and when the game is won, most of the Pawns are not needed anyway.

    If we expand this analogy, we can see that even the Kings and Queens are not the decision makers. Even they answer to the Game Creators, who pull the strings and move the pieces. The higher up in the hierarchy of the Chess Game, the more careful the Game Creators are to protect their players, but if necessary, they can still sacrifice them. However, they are treated with more respect than for example the Pawns.

    With this still in mind we can take a look at the world situation. Now we can hopefully see that we are all stuck in a game we did not create, but somewhere along the line agreed to play in; consciously or unconsciously. Although I call it Global Chess the Illuminati call it the New World Order. The game has come creeping upon us through the eons, and we, the players, have been created and played with little by little, bit by bit, in effort to create a game where the players are not aware they are part of it. Because if the players had their own ideas of how the game should be played, the Game Creators would have a harder time to win - and win they must; otherwise, if they lose, the game itself will hit them hard - very hard, and they don't want that to happen, of course. Therefore they have to be brutal and ruthless to avoid us players to understand the real meaning of the game.


    How do you create a game where the pieces and players are not aware of that a game is going on? Well, it is quite tricky and it takes a long long time to accomplish a checkmate in a game like that (it has taken thousands of years to come this far). The Creators definitely would like it to be over and done much faster, but that would jeopardize their own safety. The players (and the players are many in numbers) can easily outdo the Creators or the game. There is a chance this would happen, especially when the outcome of the game is contrary to what the pieces and players of the game want. The Creators need to be very careful and covert. The best thing is to hide and be as invisible as possible, or pretend their role in the game is different from what it really is. Therefore they keep a very low profile, and even dedicate themselves to charity (many of them are philanthropists) to balance their evil and to fool the players in the game. When the Rooks and the Bishops are attacked by the Pawns, the Creators have taught the Bishops to save the game by referring to the illusion of good that the Game Creators are doing on a daily basis, while the evil purpose of the game is well hidden behind this front illusion. This will fool the majority of the pieces, and those who don't easily get fooled will be ridiculed by the other players, and shown "proof" that the players on the higher levels of the hierarchy are doing good things that benefit the lower levels; "proof" implanted by those who don't want the truth to be known.


    Now, the Game Creators are not stupid. They know that when so many pieces and players are part of the game (and they need to control them all), there are always a few players who will not follow the rules of the game, and there will be those who don't want to play anymore and who start opposing the game. This is not acceptable, because although the game is complicated and there are games within games, all those chess games need to have the same goals and outcome. We are not allowed to change the rules without permission from the Creators, and we can definitely not quit and/or go against the rules. This was another hard thing for the Creators to prevent and think of a solution for. So they brainstormed about it, knowing it would take too much of their time and effort to take care of those "rebellions" themselves, especially as the Creators still are outnumbered. The rebellions could be dangerous to the game in the long run. However, the brainstorming had a brilliant outcome. The Creators decided to let the players police each other, so everybody could be "kept in check". To be able to accomplish this, the players need to be lied to constantly, and deceived regularly. It also means that it is very important that no one - not even the Top Players of the game (the Kings, Queens, and the Bishops), know the truth - only the Creators. So by implanting an illusion of reality (done via media) and hiding all information that would jeopardize the outcome of the game, the few could beat the many. Even better, why not reverse everything? Say that good is evil and evil is good! This way the Creators, who don't have the players' best interest in mind, can be the good guys, and those who oppose the game can be the bad guys. Brilliant! The Creators were pretty satisfied with themselves and implemented those new ideas into the game.
    It worked beyond expectations! For a while...
    Suddenly they noticed that the players had too much time at their convenience, which created a problem. Too many players had too much time to think, and lo and behold! If this would continue, too many players could come together and destroy the game!!! New brainstorming, new brilliant ideas ... The Creators need to keep the players real busy with playing the game, and give them basically no time to do anything else than playing. This means they had to change the rules a little bit, so the players became so busy playing the game which they didn't know they were playing; they had no time to think.



    The Creators also noticed, much to their satisfaction, that even though more and more players started finding out that something was wrong, they didn't do anything to change the rules or oppose the game. Why? Because they had no time(!) A few players, who did not have the time either, took the time anyway and started informing and educated the rest of what was actually going on, and told them about the game that only a few want to play. Those "rebellious Pawns" thought it would be an easy thing to educate the rest to leave the game and be free to do whatever they wanted to, but to their surprise they noticed that the contrary was true. Many players could no longer see the truth even if it was pointed out to them.They were so well policed by other players to believe differently, they were scared what other players would think, they were afraid of being ridiculed, so they in their turn started attacking the rebellions, who wanted everybody to be free and happy. Other players could see that the rebellions were right, but they were so busy playing the game that they had no time to care.They had been taught that if they leave the game, bad things will happen and they will not survive. So they figured it would be much easier to play it safe and keep things the way they are.
    ***
    This is where we stand today: more and more people are finding out about this game being orchestrated above their heads, but few are doing anything. We are at a point where the Creators, the Illuminati, are so arrogant about it that they no longer care to stop the rebellions, unless one or two of them become too much of a threat. They think that their plan is so well mastered that the problem will take care of itself, like described above, and the players are too stupid to be a threat to them. They consider themselves being the shepherds, who keep the sheep in the fold. With people policing each other, been threatened with fear and terror for so long, and being so busy taking care of their lives and struggles, the Illuminati count upon the mind controlled masses to take care of the rebellions, so they don't have to do it themselves. Unfortunately they are partly right.


  6. #26
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    Default Re: Symbolism of the checkerboard ,king, knight,queen rtc in tarot, occult and qaball


    The recent 3 musketeers movie by Disney, known freemason
    The king says to the bishop(vatican) why isnt the king the most important peice? The king is says the bishop but the king is weak and needs protection

    In Revolver movie Mr green is inbetween two solitary confinement cells, one has a chessmaster another a conman representing logical and lower subconcious parts of the mind, they invent a set of rules which wins any game, the battle for control: Ego the ultimate chessgame.....

    Jake Green isn’t just Jake Green. Jake represents all of us. The color green is the central column of the spectrum and the name Jake has all sorts of numerical values. All things come back to him within the film’s world of cons and games. Jake’s on a journey of how to play the game. He’s very good at playing games and he’s done very well out of playing by a certain formula but he didn’t realize how big and consistent that formula is. He only saw the formula in its microscopic form and didn’t realize that it could be macroscopic.
    Jake now realizes that he has fallen victim to this "perfect con", that he is actually the pawn in the game, and his opponent ("Sam Gold"), resides inside Jake's head - "the last place he would ever look" (another component of the perfect con formula) Sam Gold is a metaphor camouflaged as fear, ego, evil, the Devil.
    They promised they would break him out of prison and they did, its just Jake didn't realize it was the prison of his mind and how big that prison was. Avi and Zach confide they did not help him because they liked him, but because they ARE him - they are aspects, or projections, of his own higher self.

    “The greatest enemy will hide in the last place you would ever look.”
    —Julius Caesar 75 BC
    Who is the ultimate opponent? Yourself. Then comes the principle that your enemy will always hide in the last place that you would ever look. The last place you would look is inside your head and the last place you would look inside your head is behind fear.



    “The only way to get smarter is by playing a smarter opponent.”
    Fundamentals of Chess 1883
    “First rule of business, protect your investment.”
    Etiquette of the Banker 1775
    Which is basically how conmen work. They get you to invest a little bit, then a bit more. They never tell you to buy something, just take a look. Even looking’s an investment. Once you’ve contributed some of your energy to looking - appraising a certain article - then a small investment has been made. From a small investment comes a larger investment, from a larger investment comes a greater investment until eventually you’ve invested so much that you can’t be wrong. Because if you are wrong, it must mean you’re stupid and nobody can admit that they’re stupid.
    ..... Avi tells him one of the rules again, the art is for the opponent to feed pieces to the victim to make them believe they took those pieces because they are smarter and you are dumber.


    “There is no avoiding war, it can only be postponed to the advantage of your enemy.”
    —Niccolo Machiavelli 1502
    Later on in the movie, near the end, these two additional quotes appear:
    “The only real enemy to have ever existed, is an eternal one.”
    The Road to Suicide, pg 1, line 1
    “Your friends are close, but your enemy is closer.”
    The Road to Suicide, pg 1, line 2
    There are plenty of other great lines said by the characters. In particular is this gem, spoken by Mr. Green:
    “One thing I've learned in the last seven years: in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former.”
    The film is based on the formula of a game: where does the game start, where does it stop and who’s conning who.
    guy ritchie-director
    http://culture.com/articles/3624/rev...tchie-q-.phtml



    There was also a rule when they moved peices, learn how to move like a snake, and the movement of the peice was undulating through the middle of the board.


  7. #27
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    Default Re: Symbolism of the checkerboard ,king, knight,queen rtc in tarot, occult and qaball




  8. #28
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    Default Re: Symbolism of the checkerboard ,king, knight,queen rtc in tarot, occult and qaball



    no left right paradigm, the torso controls both arms, games like chess, risk, monopoly, bankers, elite,
    house always wins: endgame


  9. #29
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    Default Re: Symbolism of the checkerboard ,king, knight,queen rtc in tarot, occult and qaball


    Libra art in zodiac series 1974 by J Bosschart

    Denotes balance, note the duality of sphinx and checkerboard, ying yangétao, justice and subconcious-concious- male-female


  10. #30
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    Default Re: Symbolism of the checkerboard ,king, knight,queen rtc in tarot, occult and qaball

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    emperor card, checks on the box of earth, saturn, secrets:


    freemasonic checks, lodges:
    The checkerboard floor upon which the modern Freemasonic lodge stands is the old tracing board of the Dionysiac Architect, a tracing of squares are used to make sigils for planetary or other spirits with numbers, oldest floors from old egyptian temples....According to the Third Degree Ritual, the Square Pavement is for the High Priest to walk upon.... to transcend the limits of the material realm....to have a checkered past means to have a shady or seedy history.


    Jungs red book symbolism:
    This, supposedly, is an image of Jung’s “Shadow” archtype, right when Jung finally cornered it. Note the hat, wing-like robes, and checkerboard floor, as well as the overall colors.

    Remedios Varo, a Spanish/Mexican surrealist active in the mid 1900′s, right around the same time as Jung.

    http://www.reclusland.com/compass/page/9/


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